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Quake links
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quakeone maps GFX extremepack Brazil qBrasil
EzQuake server clean Faq x x
x QRack link trickmaps frames Double
FuhQuake 0.31.6 zediit 2bfree trick maps Jago PrimeviL
FuhQuake_v0.31_win32 link DDE1 DDE2 x Custom-TF
x config forum xtreme bsp nquake
terminus retexturing hotel underworld x quake nu
Tremor chaotic Quest quake108 translo zel tf
quark editor opengl ddz valkeron openquartz quake ctf
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qbism jal lost chapters besmella spy na quick guide
glpro textures nnq frikbot QW map
make demo movie tools plpak toon sky boxes tweak
qstarter stuff nofrag sw:d link
fvf fvf2 reviews Terracotta Terror readme sw:d
fvf status ZQuake parboil tab amiga swtc
iq entar relief bloom x ztndm3 plagues
flying lessons fltest.bsp joulukuu's gonzo igloo
npr qwguide qizmo jkfs3.bsp make-over FteQW
install client-0.1.5 0.1.4 rocket md3view qview
QW hh TF gyro brasil linux
UQC1.4 tron sketch loki installer TyrQuake ghostquake
proquake gtk tut settings 100 highpoly link
DSP Maps MD Proquake4 launcher Zerstörer netquake
Abyss painkeep1.11 news s o e pulsar qstart
quaket Rygel's 'Ultra' hi-res x updates Solitude

07/25/18 -
[quake] :)


07/25/18 -
[quake] :)


10/09/07 -
[quake] :)

Dag Def Extreme 3

writeconfig [filename]
Writes a .cfg file with your actual game settings.

cfg_savevars 1



bltpowah quakeworld/eyecandy/

defragish maps
2bfree link
cfree1b2 Map link
jqfs3 Map link



07/03/05 -
[quake] :)

To play a new map, place the bsp file into the "quake/id1/maps" subdirectory, and start Quake with the +map MAPNAME option.

Installing mods, create a subdirectory DIR and extracting the contents of the mod zipfile into this directory.

then load the mod by using the -game DIR command line option and, sometimes, +map MAPNAME where MAPNAME is the mod's start map.

Expansion Pack 1: Scourge of Armagon
Expansion Pack 2: Dissolution of Eternity


07/03/05 -
[quake] :)

Command Line

One way to configure your Quake client is to change your command line.
This is what parameters you send the program when you run it.

An example of a command line for fuhquake:

C:\quake\fuhquake-gl.exe -width 1024 -height 768 -bpp 16 +cfg_load fuh.cfg

An example of a command line for moreqw:

C:\quake\glmqwcl.exe -width 800 -height 600 -bpp 16 +exec more.cfg

We're sending width, height, bpp, and the cfg_load command to fuhquake-gl when its run.
There are commands that can only be sent in the command line (like width, height, and bpp).
Other in-game commands can _also_ be sent in through the command-line (use a + before these commands).
It's not a bad idea to set your config file to be loaded on game start.
If you use morequakeworld, instead of +cfg_load , use +exec .


07/03/05 -
[quake] :)
cl_bob <1|0> - if zero, then no weapon bobbing
cl_bobcycle - adjusts time between each bob
cl_bobup - adjusts amount that the weapon bobs

Syntax: cl_bob

Default: 0.02

The CL_BOB variable affects the amplitude of the bobbing of the player's weapon.


Syntax: cl_bobcycle

Default: 0.6

The CL_BOBCYCLE variable affects the frequency (speed) of the bobbing of the player's weapon. This might be the time of one "bobcycle" in seconds. Don't set this to zero, even if you have deactivated bobbing.


Syntax: cl_bobup

Default: 0.5

The CL_BOBUP variable affects the time the weapon stays at "the end of the cycle", ie. at its topmost height.


07/03/05 -
[quake] :)


Setting these cvars to "0" will help with motion sickness :
set cl_bobroll "0.000"
set cl_bobpitch "0.000"
set cl_bobup "0.000"
set cl_runroll "0.000"
set cl_runpitch "0.000"

visual[ aqua]
guide [settings]