RefreshRate=85 | x | x |
UseTrilinear=False | x | x |
UseS3TC=True | x | x |
LODBias=-2.000000 | x | x |
TexDXT1ToDXT3=True | set to false for non nvidia card users, uses 2x texture memory | x |
GammaCorrectScreenshots=True | No more pitchblack screenshots | x |
DynamicTexIdRecycleLevel=100 | x | x |
DetailTextures=True | x | link |
UseDetailAlpha=True | x | x |
DetailMax=2 | 2nd detail texture layer will not show up unless SinglePassDetail is disabled | x |
MaxTMUnits=4 | x | x |
SinglePassDetail=False | requires 4 texture units, also requires the UseDetailAlpha option to be enabled | x |
UseSmoothAlpha=True | x | x |
DetailClipping=False | x | x |
AlwaysMipmap=True | x | x |
AutoGenerateMipmaps=False | x | x |
BufferClippedActorTris=False | x | x |
ColorizeDetailTextures=False | x | x |
ShareLists=False | x | x |
UsePalette=True | x | x |
UseAlphaPalette=False | x | x |
UseFilterSGIS=True | improves the multitexturing quality, if multitexturing is enabled | x |
UseMultiTexture=True | x | x |
UseBGRATextures=True | x | x |
UseZTrick=True | x | x |
AAFilterHint=0 | enable quincunx aa on nvidia video cards that support it set to 2 | x |
OneXBlending=True | x | x |
PrefersDeferredLoad=0 | x | x |
FastTranslucency=True | x | x |
NoMaskedS3TC=False | x | x |
UseTexIdPool=True | x | x |
UseTexPool=True | x | x |
UseSSE=True | x | x |